I need to create some short narratives that capture the "who", "what", and "why not" to show some of our stakeholders why we need a minor policy change.
For example, imagine I'm designing a control panel for an evil overlord and I need to convince him that requiring a big red self destruct button on all main control panels is a bad idea.
As a dying enemy,
I press big red self destruct buttons
so I can foil Live Corp's plans for world domination.
Normal user stories specify how we want the system to behave. Here I am specifying how the system should not behave or how an undesirable system would behave.
What is the term for such things?
(to be clear, I probably won't write them in the 3-clause format when presenting them to the stakeholders)