5

I tried to find different ways to keep the daily scrum interesting. Here is what I found and at the same time think that it would be worth trying. Always consider, to not bring somebody in a uncomfortable situation: Rather neutral: I have been using smart phone app-timers in the daily scrum. Passing them from one to the other. I think playing sounds when ...


4

Just Say "No" to Scrum Anti-Patterns The daily stand-up is for team coordination. Gamification and intra-team competition are antithetical to the goals of the stand-up, and introducing "fluff" into a meeting that should be time-boxed to 15 minutes or less is counter-productive. Keep the meetings short and focused, and end them early when the meeting's ...


4

I would avoid gamification. It's the kind of thing that some folks enjoy but others find extremely annoying and alienating. Even if your current team members all enjoy it (and I would never be 100% confident that nobody is faking enjoyment to fit in to what was expected), team membership changes. Humor and fun, on the other hand, can be a positive thing. ...


2

Beside planning poker, 1 of the other estimation techniques we used in our team is 3-Point estimation technique, which is well known in project management world, specially while estimating the activities. Like Planning poker game, this 3 point estimation can be done like below we can invite the project development team into room product owner explains the ...


2

There are many "games" (strategies) to make estimation, One that I like is: Order all tasks by estimated time (historical tasks might be helpful here) Any new task can be introduced "more easily" by looking at similar tasks in the current list and then it would make it easier to know the time it would take and how it affects the project This was shown by ...


1

I regularly ask a random team member to facilitate the scrum 2 of 5 times a week. Also once every few weeks I do a scrum where I ask each team member to give the status of another random team member during scrum so that they need to rely on our tracking tools to understand team progress.


1

We have some projects using GetBadges for more than a year (disclaimer: I'm co-founder of GetBadges). The trick is to moderate your game accordingly and introduce some twist over time. If you base your gamification on human interactions and behaviours instead of 'game mechanics' like leaderboards and points it will be fresh for much longer. It's also ...


Only top voted, non community-wiki answers of a minimum length are eligible