Timeline for How many hours should the development team spend on skills improvement during work?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Jan 25, 2018 at 17:23 | history | edited | Alan Larimer |
not specific to the Scrum framework
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May 5, 2016 at 22:52 | history | tweeted | twitter.com/StackProjects/status/728356757941170176 | ||
Apr 29, 2016 at 21:17 | answer | added | shinzui | timeline score: 1 | |
Apr 29, 2016 at 1:00 | answer | added | Vicki Laidler | timeline score: 4 | |
Apr 28, 2016 at 22:02 | answer | added | MasterPJ | timeline score: 2 | |
Apr 28, 2016 at 20:52 | answer | added | David Espina | timeline score: 0 | |
Apr 28, 2016 at 20:42 | comment | added | Jeff Lindsey | TBH this is extremely contextual - based on the devs' own motivators, how valuable the knowledge gains would be, the tech you're using/training for, what risks it might mitigate, company value placed on learning, etc. Even with all of that info, it's basically impossible to say how it will affect their deadlines - sometimes it might directly subtract the hours or velocity used for training, sometimes it evens out because they are more engaged and motivated, sometimes it's a net positive because of motivation and immediately-applicable knowledge. It also depends on how far out deadlines are. | |
Apr 28, 2016 at 20:30 | review | First posts | |||
Apr 29, 2016 at 7:23 | |||||
Apr 28, 2016 at 20:28 | history | asked | ayesha | CC BY-SA 3.0 |