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Mar 5, 2019 at 11:36 vote accept Anna Galstyan
Mar 5, 2019 at 11:33 vote accept Anna Galstyan
Mar 5, 2019 at 11:33
Mar 5, 2019 at 11:33 vote accept Anna Galstyan
Mar 5, 2019 at 11:33
Feb 18, 2019 at 10:31 comment added kpollock To be clear, x3 is my personal experience for teams of 2-6, in which I have worked over 25 years. This has been at many different companies (I was a contract and agency developer) I arrived at this by comparing actual to (best honest developer) estimates. Obvously, YMMV. But if you have no historical data to go on, I suggest it as a good starting point.
Feb 9, 2019 at 20:50 comment added Peteris @kpollock simply assuming 3 seems to be based on superstition. In our team, we're using a more science-focused approach and multiplying by π instead, which gives slightly more accurate estimates.
Feb 8, 2019 at 16:30 comment added user1675016 @kpollock yes that pattern that holds out on many projects, not just software: take your worst case estimate and multiply it by 3. Some developers learn to do that, some don't. I would recommend the article joelonsoftware.com/2007/10/26/evidence-based-scheduling
Feb 8, 2019 at 9:11 comment added kpollock After 25 years as a developer, looking retrospectively at estimates vs actuals - I find the "Magic Multiplier" is consistently 3. I work usually in teams of 2-6.
Feb 8, 2019 at 7:52 comment added par As a long-term developer who has worked with PMs for years, I suggest for a team of 4 developers or fewer you should multiply developer estimates by two for your magic number and you're likely to find your project estimates are reasonable. For each developer beyond 4 in a given team add 0.3 to 0.5 to that multiplier. I'm 100% serious as complexity increases as you assign personnel.
Feb 8, 2019 at 0:18 comment added Quaternion From personal experience I've found the estimates provided by developers to be sound, if and only if you multiply against a magic number. I would recommend setting up a table of initial estimates vs actual time to delivery. As your sprints go on you'll be able to better estimate time.
Feb 7, 2019 at 14:12 comment added MCW Bounty!! Well said.
Feb 7, 2019 at 14:11 history answered Sarov CC BY-SA 4.0